<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-6123127362560688267</id><updated>2011-11-28T01:10:30.225+01:00</updated><category term='contest'/><category term='Konami'/><category term='Pro Evolution Soccer'/><category term='Youtube'/><category term='funny'/><category term='news'/><category term='Ubisoft'/><category term='multiplayer'/><category term='Ian Schreiber'/><category term='Wii'/><category term='graphics'/><category term='House of the Dead'/><category term='Fieldrunners'/><category term='controversy'/><category term='advertising'/><category term='Paper Circus'/><category term='indie'/><category term='Resident Evil'/><category term='Spore'/><category term='Retro Remakes'/><category term='censorship'/><category term='IGF'/><category term='casual games'/><category term='creativity'/><category term='game design'/><category term='Flash'/><category term='SEGA'/><category term='NotesOnGameDev'/><category term='iPhone'/><category term='The Conduit'/><category term='Dead Space'/><category term='Alone in the Dark'/><category term='Will Wright'/><category term='Nintendo'/><category term='innovation'/><category term='chat'/><category term='mental models'/><category term='Shigeru Miyamoto'/><category term='DS'/><category term='Maxis'/><category term='EA'/><category term='football'/><category term='Call of Duty'/><category term='Ufho'/><category term='learning'/><category term='rant'/><title type='text'>Aliasing</title><subtitle type='html'>"Aliasing lets us tell videogames from reality" - &lt;i&gt;Aristotle&lt;/i&gt;, "παιδιά", 349 BC&lt;br&gt;
"Thou shalt not fear aliasing, it's not the product of evil, it is man greatest invention" - Sir Shigster in "Henry WII" story by &lt;i&gt;William Shakespeare&lt;/i&gt;, 1623</subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://ccontinisio.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6123127362560688267/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://ccontinisio.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>Ciro Continisio</name><uri>http://www.blogger.com/profile/12356260874851669502</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_dfnNOsc5Lns/SWVFUeJTH_I/AAAAAAAAANQ/G5coCoFqR00/S220/Ciro300.jpg'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>28</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-6123127362560688267.post-5351708154548903272</id><published>2010-01-13T19:53:00.000+01:00</published><updated>2010-01-13T19:53:12.029+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Ufho'/><category scheme='http://www.blogger.com/atom/ns#' term='multiplayer'/><category scheme='http://www.blogger.com/atom/ns#' term='Flash'/><category scheme='http://www.blogger.com/atom/ns#' term='indie'/><category scheme='http://www.blogger.com/atom/ns#' term='casual games'/><title type='text'>UFHO2</title><summary type='text'>After a long time, I am back to work on a project very dear to me. It is the sequel to UFHO, the Flash game I made in 2008 while working at Visual Creative Studio.

This time, with UFHO2, we are trying to build something bigger and better. While the game will retain the basic mechanics, it will be enhanced by the addition of a single player experience complete with AI, a new dynamic soundtrack, </summary><link rel='related' href='http://ufho.blogspot.com' title='UFHO2'/><link rel='replies' type='application/atom+xml' href='http://ccontinisio.blogspot.com/feeds/5351708154548903272/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://ccontinisio.blogspot.com/2010/01/ufho2.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6123127362560688267/posts/default/5351708154548903272'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6123127362560688267/posts/default/5351708154548903272'/><link rel='alternate' type='text/html' href='http://ccontinisio.blogspot.com/2010/01/ufho2.html' title='UFHO2'/><author><name>Ciro Continisio</name><uri>http://www.blogger.com/profile/12356260874851669502</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_dfnNOsc5Lns/SWVFUeJTH_I/AAAAAAAAANQ/G5coCoFqR00/S220/Ciro300.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6123127362560688267.post-344353006849865961</id><published>2009-10-22T17:31:00.006+02:00</published><updated>2009-10-22T18:06:21.124+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='rant'/><category scheme='http://www.blogger.com/atom/ns#' term='Resident Evil'/><category scheme='http://www.blogger.com/atom/ns#' term='Dead Space'/><category scheme='http://www.blogger.com/atom/ns#' term='EA'/><category scheme='http://www.blogger.com/atom/ns#' term='House of the Dead'/><category scheme='http://www.blogger.com/atom/ns#' term='Call of Duty'/><category scheme='http://www.blogger.com/atom/ns#' term='Wii'/><title type='text'>Mature games on Wii</title><summary type='text'>In these days a new game was released for Wii: the on-rails shooter Dead Space: Extraction. The latest news (today/yesterday) say that the game has made a really slow start in the stores around the world, selling a mere 9.000 units in the first week.Now news sites will once again start saying that Wii hasn't got a mature audience, that Wii owners only want casual games, and developers will start </summary><link rel='replies' type='application/atom+xml' href='http://ccontinisio.blogspot.com/feeds/344353006849865961/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://ccontinisio.blogspot.com/2009/10/mature-games-on-wii.html#comment-form' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6123127362560688267/posts/default/344353006849865961'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6123127362560688267/posts/default/344353006849865961'/><link rel='alternate' type='text/html' href='http://ccontinisio.blogspot.com/2009/10/mature-games-on-wii.html' title='Mature games on Wii'/><author><name>Ciro Continisio</name><uri>http://www.blogger.com/profile/12356260874851669502</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_dfnNOsc5Lns/SWVFUeJTH_I/AAAAAAAAANQ/G5coCoFqR00/S220/Ciro300.jpg'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6123127362560688267.post-4021054748015409901</id><published>2009-09-23T10:06:00.005+02:00</published><updated>2009-09-23T10:41:00.965+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='controversy'/><category scheme='http://www.blogger.com/atom/ns#' term='censorship'/><category scheme='http://www.blogger.com/atom/ns#' term='news'/><category scheme='http://www.blogger.com/atom/ns#' term='graphics'/><title type='text'>Wolfenstein</title><summary type='text'>Germany has a long story of bans related to games. Censorship is higher there when it comes to blood or violence, and there's a rumor that the Government is considering a ban on all action games.Recently Raven Software has published a game called Wolfenstein, which is the sequel of the famous Wolfenstein 3D which was retired from the market in 1994 due to its nazi references. Ah, I forgot to </summary><link rel='replies' type='application/atom+xml' href='http://ccontinisio.blogspot.com/feeds/4021054748015409901/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://ccontinisio.blogspot.com/2009/09/wolfenstein.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6123127362560688267/posts/default/4021054748015409901'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6123127362560688267/posts/default/4021054748015409901'/><link rel='alternate' type='text/html' href='http://ccontinisio.blogspot.com/2009/09/wolfenstein.html' title='Wolfenstein'/><author><name>Ciro Continisio</name><uri>http://www.blogger.com/profile/12356260874851669502</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_dfnNOsc5Lns/SWVFUeJTH_I/AAAAAAAAANQ/G5coCoFqR00/S220/Ciro300.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6123127362560688267.post-8425677479165070479</id><published>2009-09-01T16:23:00.003+02:00</published><updated>2009-09-01T16:33:37.410+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='news'/><category scheme='http://www.blogger.com/atom/ns#' term='Flash'/><category scheme='http://www.blogger.com/atom/ns#' term='Wii'/><category scheme='http://www.blogger.com/atom/ns#' term='Nintendo'/><title type='text'>Wii Internet Channel Update</title><summary type='text'>Just what I was waiting for. Well, actually not, but it's important all the same.Nintendo released today an update to the Internet Channel for Wii, with an updated Flash Player. I haven't yet tried which version it is, I guess it's 9 or 10. (edit: read below)The incredible news is that now Wii will be overwhelmed with GOOD Flash games rivaling Wiiware offerings. Is Nintendo crazy? Waiting for an </summary><link rel='replies' type='application/atom+xml' href='http://ccontinisio.blogspot.com/feeds/8425677479165070479/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://ccontinisio.blogspot.com/2009/09/wii-internet-channel-update.html#comment-form' title='5 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6123127362560688267/posts/default/8425677479165070479'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6123127362560688267/posts/default/8425677479165070479'/><link rel='alternate' type='text/html' href='http://ccontinisio.blogspot.com/2009/09/wii-internet-channel-update.html' title='Wii Internet Channel Update'/><author><name>Ciro Continisio</name><uri>http://www.blogger.com/profile/12356260874851669502</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_dfnNOsc5Lns/SWVFUeJTH_I/AAAAAAAAANQ/G5coCoFqR00/S220/Ciro300.jpg'/></author><thr:total>5</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6123127362560688267.post-2226473578954067530</id><published>2009-07-20T15:26:00.005+02:00</published><updated>2009-07-20T15:38:05.265+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='graphics'/><category scheme='http://www.blogger.com/atom/ns#' term='The Conduit'/><category scheme='http://www.blogger.com/atom/ns#' term='Wii'/><category scheme='http://www.blogger.com/atom/ns#' term='SEGA'/><title type='text'>The Conduit</title><summary type='text'>I just tried The Conduit for the Wii and I just can't believe how bad it is, from a graphical point of view. For months the developers bragged about the engine behind the game, and still from what I could see on the internet I wasn't convinced.Now that I saw it first hand I see nothing but cool (?) effects, blur, bloom lights, some bump, depth of field blur and the like. But taken together they </summary><link rel='replies' type='application/atom+xml' href='http://ccontinisio.blogspot.com/feeds/2226473578954067530/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://ccontinisio.blogspot.com/2009/07/conduit.html#comment-form' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6123127362560688267/posts/default/2226473578954067530'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6123127362560688267/posts/default/2226473578954067530'/><link rel='alternate' type='text/html' href='http://ccontinisio.blogspot.com/2009/07/conduit.html' title='The Conduit'/><author><name>Ciro Continisio</name><uri>http://www.blogger.com/profile/12356260874851669502</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_dfnNOsc5Lns/SWVFUeJTH_I/AAAAAAAAANQ/G5coCoFqR00/S220/Ciro300.jpg'/></author><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6123127362560688267.post-5314505720479192519</id><published>2009-07-02T19:35:00.001+02:00</published><updated>2009-07-07T14:24:56.102+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='learning'/><category scheme='http://www.blogger.com/atom/ns#' term='game design'/><category scheme='http://www.blogger.com/atom/ns#' term='mental models'/><title type='text'>Mental models in games - part 2</title><summary type='text'>How do we create a mental model?Mental models are, like the word says, entities that live in our minds. They are created by observing reality and taking away only the important details, in a cycle that looks something like "Observation -&gt; Distillation -&gt; Application of the model -&gt; Observation" and so on.The observation phase is where our mind fills with all the necessary details to create the </summary><link rel='replies' type='application/atom+xml' href='http://ccontinisio.blogspot.com/feeds/5314505720479192519/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://ccontinisio.blogspot.com/2009/07/mental-models-in-games-part-2.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6123127362560688267/posts/default/5314505720479192519'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6123127362560688267/posts/default/5314505720479192519'/><link rel='alternate' type='text/html' href='http://ccontinisio.blogspot.com/2009/07/mental-models-in-games-part-2.html' title='Mental models in games - part 2'/><author><name>Ciro Continisio</name><uri>http://www.blogger.com/profile/12356260874851669502</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_dfnNOsc5Lns/SWVFUeJTH_I/AAAAAAAAANQ/G5coCoFqR00/S220/Ciro300.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6123127362560688267.post-7516243109894620797</id><published>2009-07-01T10:20:00.000+02:00</published><updated>2009-07-01T12:30:50.470+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='learning'/><category scheme='http://www.blogger.com/atom/ns#' term='game design'/><category scheme='http://www.blogger.com/atom/ns#' term='mental models'/><title type='text'>Mental models in games - part 1</title><summary type='text'>I was pondering on Wii Sports and its relation to reality. I sometimes see people trying to play Wii Sports (tennis, for the most) like it was real tennis, and they marvel at the fact that they can't do all the gestures they would do on a real tennis court. This often happens when the person complaining has a real-life experience with the sport or activity involved in the videogame. Of course the</summary><link rel='replies' type='application/atom+xml' href='http://ccontinisio.blogspot.com/feeds/7516243109894620797/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://ccontinisio.blogspot.com/2009/07/mental-models-in-games-part-1.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6123127362560688267/posts/default/7516243109894620797'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6123127362560688267/posts/default/7516243109894620797'/><link rel='alternate' type='text/html' href='http://ccontinisio.blogspot.com/2009/07/mental-models-in-games-part-1.html' title='Mental models in games - part 1'/><author><name>Ciro Continisio</name><uri>http://www.blogger.com/profile/12356260874851669502</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_dfnNOsc5Lns/SWVFUeJTH_I/AAAAAAAAANQ/G5coCoFqR00/S220/Ciro300.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://farm3.static.flickr.com/2378/2386533073_6ee8dcf9be_t.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6123127362560688267.post-4638511145670130029</id><published>2009-06-29T22:41:00.003+02:00</published><updated>2009-06-30T10:57:26.810+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='learning'/><category scheme='http://www.blogger.com/atom/ns#' term='Ian Schreiber'/><category scheme='http://www.blogger.com/atom/ns#' term='game design'/><title type='text'>Game design concepts</title><summary type='text'>Today saw the start of the game design course by Ian Schreiber. The course is online and it's free, and will be published on his blog for everyone to see. The first predictable post is on the definition of 'game' and 'play'.Here's the post:Game design concepts - Lesson 1If you are a game designer still learning like me, it will be an invaluable experience.</summary><link rel='related' href='http://gamedesignconcepts.wordpress.com/' title='Game design concepts'/><link rel='replies' type='application/atom+xml' href='http://ccontinisio.blogspot.com/feeds/4638511145670130029/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://ccontinisio.blogspot.com/2009/06/game-design-concepts.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6123127362560688267/posts/default/4638511145670130029'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6123127362560688267/posts/default/4638511145670130029'/><link rel='alternate' type='text/html' href='http://ccontinisio.blogspot.com/2009/06/game-design-concepts.html' title='Game design concepts'/><author><name>Ciro Continisio</name><uri>http://www.blogger.com/profile/12356260874851669502</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_dfnNOsc5Lns/SWVFUeJTH_I/AAAAAAAAANQ/G5coCoFqR00/S220/Ciro300.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6123127362560688267.post-3449450721101851642</id><published>2009-04-20T00:17:00.003+02:00</published><updated>2009-04-20T00:26:12.903+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='innovation'/><category scheme='http://www.blogger.com/atom/ns#' term='game design'/><category scheme='http://www.blogger.com/atom/ns#' term='indie'/><title type='text'>Braid</title><summary type='text'>I am always against latest fashions, and this happens also for games. Whenever I see a game getting enormous acclaim, I think that it's somehow overrated.I did the same with Braid, a game by Jonathan Blow, but then I tried the demo all the same. Only one play through the first two level was needed to change my mind. Braid is deserving every bit of the good reviews it already has. Check the demo </summary><link rel='replies' type='application/atom+xml' href='http://ccontinisio.blogspot.com/feeds/3449450721101851642/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://ccontinisio.blogspot.com/2009/04/braid.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6123127362560688267/posts/default/3449450721101851642'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6123127362560688267/posts/default/3449450721101851642'/><link rel='alternate' type='text/html' href='http://ccontinisio.blogspot.com/2009/04/braid.html' title='Braid'/><author><name>Ciro Continisio</name><uri>http://www.blogger.com/profile/12356260874851669502</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_dfnNOsc5Lns/SWVFUeJTH_I/AAAAAAAAANQ/G5coCoFqR00/S220/Ciro300.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6123127362560688267.post-5618431592819591972</id><published>2009-03-29T14:02:00.006+02:00</published><updated>2009-03-29T19:36:05.875+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='innovation'/><category scheme='http://www.blogger.com/atom/ns#' term='game design'/><category scheme='http://www.blogger.com/atom/ns#' term='Flash'/><category scheme='http://www.blogger.com/atom/ns#' term='casual games'/><title type='text'>Shift</title><summary type='text'>Shift is a wonderful game I just discovered. As usual, the most marvelous and innovative games are Flash...In Shift you play the part of a monochromatic man who runs in black and white labyrinths, trying to get to the exit. What sets the game aside from the rest is the ability to press Shift to turn the world upside down, and go where you couldn't before. If you're white you're walking on white </summary><link rel='related' href='http://www.kongregate.com/games/ArmorGames/shift-3?referrer=ccontinisio' title='Shift'/><link rel='replies' type='application/atom+xml' href='http://ccontinisio.blogspot.com/feeds/5618431592819591972/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://ccontinisio.blogspot.com/2009/03/shift.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6123127362560688267/posts/default/5618431592819591972'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6123127362560688267/posts/default/5618431592819591972'/><link rel='alternate' type='text/html' href='http://ccontinisio.blogspot.com/2009/03/shift.html' title='Shift'/><author><name>Ciro Continisio</name><uri>http://www.blogger.com/profile/12356260874851669502</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_dfnNOsc5Lns/SWVFUeJTH_I/AAAAAAAAANQ/G5coCoFqR00/S220/Ciro300.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_dfnNOsc5Lns/Sc9nIU_EsqI/AAAAAAAAEhc/gMC0UAhysZM/s72-c/shift.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6123127362560688267.post-8804981527141507207</id><published>2009-01-29T16:30:00.005+01:00</published><updated>2009-01-29T16:38:28.392+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='creativity'/><category scheme='http://www.blogger.com/atom/ns#' term='game design'/><category scheme='http://www.blogger.com/atom/ns#' term='funny'/><category scheme='http://www.blogger.com/atom/ns#' term='IGF'/><category scheme='http://www.blogger.com/atom/ns#' term='Youtube'/><category scheme='http://www.blogger.com/atom/ns#' term='indie'/><title type='text'>Froggle</title><summary type='text'>A nifty little game from team HardCode, a group of DigiPen students. Directly from their site:"You control a small frog-like creature that can use his extraordinarily long tongue to grapple, bounce and swing around a world of beautiful terrariums. Navigate and explore a variety of picturesque environments, complete different sets of entertaining challenges, all while licking flies and flicking </summary><link rel='related' href='http://www.frogglegame.com/' title='Froggle'/><link rel='replies' type='application/atom+xml' href='http://ccontinisio.blogspot.com/feeds/8804981527141507207/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://ccontinisio.blogspot.com/2009/01/nifty-little-game-from-team-hardcode.html#comment-form' title='6 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6123127362560688267/posts/default/8804981527141507207'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6123127362560688267/posts/default/8804981527141507207'/><link rel='alternate' type='text/html' href='http://ccontinisio.blogspot.com/2009/01/nifty-little-game-from-team-hardcode.html' title='Froggle'/><author><name>Ciro Continisio</name><uri>http://www.blogger.com/profile/12356260874851669502</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_dfnNOsc5Lns/SWVFUeJTH_I/AAAAAAAAANQ/G5coCoFqR00/S220/Ciro300.jpg'/></author><thr:total>6</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6123127362560688267.post-6977095038428700756</id><published>2009-01-27T15:04:00.003+01:00</published><updated>2009-01-27T15:20:46.315+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='EA'/><category scheme='http://www.blogger.com/atom/ns#' term='innovation'/><category scheme='http://www.blogger.com/atom/ns#' term='Ubisoft'/><category scheme='http://www.blogger.com/atom/ns#' term='SEGA'/><category scheme='http://www.blogger.com/atom/ns#' term='indie'/><category scheme='http://www.blogger.com/atom/ns#' term='casual games'/><title type='text'>Back to the roots</title><summary type='text'>Today on the site ArsLudica a guy posted a small article about the fact that SEGA and EA are cutting a number of new IPs in favor of tested franchises. He complained that people writing comments in response to the news didn't understand the situation and only asked for sequels of the storical SEGA franchises.Part of a comment (in italian) to the blog post says:"- credit crunch fucked Factor 5: </summary><link rel='replies' type='application/atom+xml' href='http://ccontinisio.blogspot.com/feeds/6977095038428700756/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://ccontinisio.blogspot.com/2009/01/back-to-roots.html#comment-form' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6123127362560688267/posts/default/6977095038428700756'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6123127362560688267/posts/default/6977095038428700756'/><link rel='alternate' type='text/html' href='http://ccontinisio.blogspot.com/2009/01/back-to-roots.html' title='Back to the roots'/><author><name>Ciro Continisio</name><uri>http://www.blogger.com/profile/12356260874851669502</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_dfnNOsc5Lns/SWVFUeJTH_I/AAAAAAAAANQ/G5coCoFqR00/S220/Ciro300.jpg'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6123127362560688267.post-2156208686994211582</id><published>2009-01-17T23:00:00.003+01:00</published><updated>2009-01-17T23:55:08.255+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Flash'/><category scheme='http://www.blogger.com/atom/ns#' term='Wii'/><category scheme='http://www.blogger.com/atom/ns#' term='Nintendo'/><title type='text'>Will Flash 9 ever arrive on Wii?</title><summary type='text'>Everybody knows that Wii has got a browser, that the browser is Opera, and that it can only play Flash movies up to the version 7.Now everybody knows that Flash 7 is old now, there was 8 who added filters, enhanced video playback, there was 9 (the current standard) that brought ActionsScript 3.0, and now there's 10, which brings to the table some nifty features like 3D APIs, image processing </summary><link rel='replies' type='application/atom+xml' href='http://ccontinisio.blogspot.com/feeds/2156208686994211582/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://ccontinisio.blogspot.com/2009/01/will-flash-9-ever-arrive-on-wii.html#comment-form' title='4 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6123127362560688267/posts/default/2156208686994211582'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6123127362560688267/posts/default/2156208686994211582'/><link rel='alternate' type='text/html' href='http://ccontinisio.blogspot.com/2009/01/will-flash-9-ever-arrive-on-wii.html' title='Will Flash 9 ever arrive on Wii?'/><author><name>Ciro Continisio</name><uri>http://www.blogger.com/profile/12356260874851669502</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_dfnNOsc5Lns/SWVFUeJTH_I/AAAAAAAAANQ/G5coCoFqR00/S220/Ciro300.jpg'/></author><thr:total>4</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6123127362560688267.post-1233114018661929971</id><published>2009-01-15T12:38:00.004+01:00</published><updated>2009-01-15T13:26:08.015+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='innovation'/><category scheme='http://www.blogger.com/atom/ns#' term='Alone in the Dark'/><category scheme='http://www.blogger.com/atom/ns#' term='game design'/><category scheme='http://www.blogger.com/atom/ns#' term='Wii'/><category scheme='http://www.blogger.com/atom/ns#' term='Shigeru Miyamoto'/><category scheme='http://www.blogger.com/atom/ns#' term='Nintendo'/><category scheme='http://www.blogger.com/atom/ns#' term='casual games'/><title type='text'>Kind Code</title><summary type='text'>Some days ago Kotaku and other sites published an article about a patent filed by Nintendo (from Miyamoto itself actually) about something called Kind Code.I read a big deal of the patent itself, and came out with the following: Kind Code is a fanciful name for something that actually exists in some way, and then some more.The patent describes various ways to play a game: "Play", "Digest" and "</summary><link rel='replies' type='application/atom+xml' href='http://ccontinisio.blogspot.com/feeds/1233114018661929971/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://ccontinisio.blogspot.com/2009/01/kind-code.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6123127362560688267/posts/default/1233114018661929971'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6123127362560688267/posts/default/1233114018661929971'/><link rel='alternate' type='text/html' href='http://ccontinisio.blogspot.com/2009/01/kind-code.html' title='Kind Code'/><author><name>Ciro Continisio</name><uri>http://www.blogger.com/profile/12356260874851669502</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_dfnNOsc5Lns/SWVFUeJTH_I/AAAAAAAAANQ/G5coCoFqR00/S220/Ciro300.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_dfnNOsc5Lns/SW8rSg2K04I/AAAAAAAADAc/iSE6Rv4TUTQ/s72-c/custom_1231686190278_hintbox_01.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6123127362560688267.post-167357849097948765</id><published>2009-01-11T02:09:00.006+01:00</published><updated>2009-09-23T10:42:27.799+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='iPhone'/><category scheme='http://www.blogger.com/atom/ns#' term='advertising'/><category scheme='http://www.blogger.com/atom/ns#' term='innovation'/><category scheme='http://www.blogger.com/atom/ns#' term='indie'/><title type='text'>Fly! Clyde!</title><summary type='text'>This being the title of a game for the iPhone I'm working on, with the help of three other guys from the Rome scene of development ;)It's a vertical shooter set between the two World Wars. It has a comical feel to it, kinda like Metal Slug (I'm not saying it will have that class though!)I just finished the preliminary work on the blog, we're going to post some things about the development... for </summary><link rel='related' href='http://flyclyde.blogspot.com' title='Fly! Clyde!'/><link rel='replies' type='application/atom+xml' href='http://ccontinisio.blogspot.com/feeds/167357849097948765/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://ccontinisio.blogspot.com/2009/01/fly-clyde.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6123127362560688267/posts/default/167357849097948765'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6123127362560688267/posts/default/167357849097948765'/><link rel='alternate' type='text/html' href='http://ccontinisio.blogspot.com/2009/01/fly-clyde.html' title='Fly! Clyde!'/><author><name>Ciro Continisio</name><uri>http://www.blogger.com/profile/12356260874851669502</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_dfnNOsc5Lns/SWVFUeJTH_I/AAAAAAAAANQ/G5coCoFqR00/S220/Ciro300.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://lh5.ggpht.com/_dfnNOsc5Lns/SWVMjW9-TnI/AAAAAAAAAOM/txiB5TnkXxE/s72-c/Clyde1.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6123127362560688267.post-6504513839415497330</id><published>2009-01-09T01:41:00.005+01:00</published><updated>2009-09-23T10:42:14.472+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='creativity'/><category scheme='http://www.blogger.com/atom/ns#' term='contest'/><category scheme='http://www.blogger.com/atom/ns#' term='innovation'/><category scheme='http://www.blogger.com/atom/ns#' term='IGF'/><category scheme='http://www.blogger.com/atom/ns#' term='Flash'/><category scheme='http://www.blogger.com/atom/ns#' term='indie'/><title type='text'>IGF has come and gone, for me at least</title><summary type='text'>Some time back I entered UFHO for the Independent Games Festival. Yesterday the finalists were nominated and we aren't among them. I can't but feel a little disappointed, but after all I wasn't expecting too much. Don't get me wrong, I love UFHO and I still really believe in the concept, but I think it needs a little bit of polish still to get noticed. Oh well...Anyway at IGF the judges tend to </summary><link rel='related' href='http://www.igf.com/' title='IGF has come and gone, for me at least'/><link rel='replies' type='application/atom+xml' href='http://ccontinisio.blogspot.com/feeds/6504513839415497330/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://ccontinisio.blogspot.com/2009/01/igf-has-come-and-gone-for-me-at-least.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6123127362560688267/posts/default/6504513839415497330'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6123127362560688267/posts/default/6504513839415497330'/><link rel='alternate' type='text/html' href='http://ccontinisio.blogspot.com/2009/01/igf-has-come-and-gone-for-me-at-least.html' title='IGF has come and gone, for me at least'/><author><name>Ciro Continisio</name><uri>http://www.blogger.com/profile/12356260874851669502</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_dfnNOsc5Lns/SWVFUeJTH_I/AAAAAAAAANQ/G5coCoFqR00/S220/Ciro300.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6123127362560688267.post-2751553891581191407</id><published>2008-12-19T15:06:00.004+01:00</published><updated>2009-01-09T01:56:49.379+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='creativity'/><category scheme='http://www.blogger.com/atom/ns#' term='game design'/><category scheme='http://www.blogger.com/atom/ns#' term='indie'/><title type='text'>World of Goo Level Editor</title><summary type='text'>Today's the day. World of Goo is going to be available on the European WiiWare service. I'll buy it as soon as possible.Meanwhile, I found out that someone called "nitrozark" started a project for a free World of Goo Level Editor. It's available on SourceForge here: http://apps.sourceforge.net/mediawiki/wogeditThe guys at 2D boy know that, and they gave their blessing to the editor. Hurrah!</summary><link rel='related' href='http://apps.sourceforge.net/mediawiki/wogedit' title='World of Goo Level Editor'/><link rel='replies' type='application/atom+xml' href='http://ccontinisio.blogspot.com/feeds/2751553891581191407/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://ccontinisio.blogspot.com/2008/12/world-of-goo-level-editor.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6123127362560688267/posts/default/2751553891581191407'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6123127362560688267/posts/default/2751553891581191407'/><link rel='alternate' type='text/html' href='http://ccontinisio.blogspot.com/2008/12/world-of-goo-level-editor.html' title='World of Goo Level Editor'/><author><name>Ciro Continisio</name><uri>http://www.blogger.com/profile/12356260874851669502</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_dfnNOsc5Lns/SWVFUeJTH_I/AAAAAAAAANQ/G5coCoFqR00/S220/Ciro300.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6123127362560688267.post-233075874822467593</id><published>2008-12-15T01:12:00.003+01:00</published><updated>2008-12-15T01:22:09.531+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='DS'/><category scheme='http://www.blogger.com/atom/ns#' term='Wii'/><category scheme='http://www.blogger.com/atom/ns#' term='Nintendo'/><category scheme='http://www.blogger.com/atom/ns#' term='casual games'/><title type='text'>You can't fool a casual (gamer) thrice</title><summary type='text'>What I mean is... why software houses are trying so hard on the average casual gamer? How long do they think it's gonna last?If a person that just got close to videogames buys a really bad game, one of those games that swears "Fun for the whole family!", and then turns out to be boredom for the whole family and even the pets, maybe he will try again.He could buy another bad game, but that's it. </summary><link rel='replies' type='application/atom+xml' href='http://ccontinisio.blogspot.com/feeds/233075874822467593/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://ccontinisio.blogspot.com/2008/12/you-cant-fool-casual-gamer-thrice.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6123127362560688267/posts/default/233075874822467593'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6123127362560688267/posts/default/233075874822467593'/><link rel='alternate' type='text/html' href='http://ccontinisio.blogspot.com/2008/12/you-cant-fool-casual-gamer-thrice.html' title='You can&apos;t fool a casual (gamer) thrice'/><author><name>Ciro Continisio</name><uri>http://www.blogger.com/profile/12356260874851669502</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_dfnNOsc5Lns/SWVFUeJTH_I/AAAAAAAAANQ/G5coCoFqR00/S220/Ciro300.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_dfnNOsc5Lns/SUWhGZOsyuI/AAAAAAAAAMo/mB9-amQDHvU/s72-c/foolCasual.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6123127362560688267.post-5000927192283280661</id><published>2008-12-02T18:03:00.001+01:00</published><updated>2009-09-23T10:41:52.472+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='iPhone'/><category scheme='http://www.blogger.com/atom/ns#' term='Fieldrunners'/><title type='text'>Fieldrunners</title><summary type='text'>Surely Fieldrunners came a bit ago, it's not new and neither is the concept. But on the iPhone this is the greatest execution of the Tower defence gameplay. As you can see the graphics are really sharp and both towers and troops are fully animated.The only downside is that, as of now, there's only 2 maps and 4 types of towers, but Subatomic Studios add features with every release, so maybe the </summary><link rel='related' href='http://www.subatomicstudios.com/index.html' title='Fieldrunners'/><link rel='replies' type='application/atom+xml' href='http://ccontinisio.blogspot.com/feeds/5000927192283280661/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://ccontinisio.blogspot.com/2008/12/fieldrunners.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6123127362560688267/posts/default/5000927192283280661'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6123127362560688267/posts/default/5000927192283280661'/><link rel='alternate' type='text/html' href='http://ccontinisio.blogspot.com/2008/12/fieldrunners.html' title='Fieldrunners'/><author><name>Ciro Continisio</name><uri>http://www.blogger.com/profile/12356260874851669502</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_dfnNOsc5Lns/SWVFUeJTH_I/AAAAAAAAANQ/G5coCoFqR00/S220/Ciro300.jpg'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6123127362560688267.post-6238254623818223456</id><published>2008-11-30T23:14:00.002+01:00</published><updated>2009-01-09T01:55:26.942+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Ufho'/><category scheme='http://www.blogger.com/atom/ns#' term='contest'/><category scheme='http://www.blogger.com/atom/ns#' term='multiplayer'/><category scheme='http://www.blogger.com/atom/ns#' term='IGF'/><category scheme='http://www.blogger.com/atom/ns#' term='Flash'/><title type='text'>UFHO has been entered for the Independent Games Festival</title><summary type='text'>UFHO, my Flash game, has been entered as a contestant for the 11th Independent Games Festival. The entrance fee was 95 dollars, that's why it took so long for us to submit it, we're stingy (whenever I say "we", I mean me and my boss, it's a "company we").I can't say I think it could win in any cathegory for there could be spectacular games out there, but deep in my heart I know UFHO has a great </summary><link rel='related' href='http://www.ufho.it' title='UFHO has been entered for the Independent Games Festival'/><link rel='replies' type='application/atom+xml' href='http://ccontinisio.blogspot.com/feeds/6238254623818223456/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://ccontinisio.blogspot.com/2008/11/ufho-has-been-entered-for-independent.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6123127362560688267/posts/default/6238254623818223456'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6123127362560688267/posts/default/6238254623818223456'/><link rel='alternate' type='text/html' href='http://ccontinisio.blogspot.com/2008/11/ufho-has-been-entered-for-independent.html' title='UFHO has been entered for the Independent Games Festival'/><author><name>Ciro Continisio</name><uri>http://www.blogger.com/profile/12356260874851669502</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_dfnNOsc5Lns/SWVFUeJTH_I/AAAAAAAAANQ/G5coCoFqR00/S220/Ciro300.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6123127362560688267.post-7020367781003461649</id><published>2008-10-01T17:54:00.004+02:00</published><updated>2008-10-01T18:12:07.151+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Paper Circus'/><category scheme='http://www.blogger.com/atom/ns#' term='contest'/><category scheme='http://www.blogger.com/atom/ns#' term='game design'/><category scheme='http://www.blogger.com/atom/ns#' term='Retro Remakes'/><category scheme='http://www.blogger.com/atom/ns#' term='Flash'/><title type='text'>The Retro Remakes 2008 competition</title><summary type='text'>Some time ago I discovered this competition about making retro games. Well, not every category is retro, but 5 out of 6 are, so... It's called Retro Remakes Big Competition, and is hosted by the Retro Remakes site. You can see the rules and all on the competition blog, and everything else on the forums.They accept games in almost every form, for every platform, but the deadline is December the </summary><link rel='related' href='http://oddbob.wordpress.com/' title='The Retro Remakes 2008 competition'/><link rel='replies' type='application/atom+xml' href='http://ccontinisio.blogspot.com/feeds/7020367781003461649/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://ccontinisio.blogspot.com/2008/10/retro-remakes-2008-competition.html#comment-form' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6123127362560688267/posts/default/7020367781003461649'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6123127362560688267/posts/default/7020367781003461649'/><link rel='alternate' type='text/html' href='http://ccontinisio.blogspot.com/2008/10/retro-remakes-2008-competition.html' title='The Retro Remakes 2008 competition'/><author><name>Ciro Continisio</name><uri>http://www.blogger.com/profile/12356260874851669502</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_dfnNOsc5Lns/SWVFUeJTH_I/AAAAAAAAANQ/G5coCoFqR00/S220/Ciro300.jpg'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6123127362560688267.post-108159143078201280</id><published>2008-09-23T14:52:00.009+02:00</published><updated>2008-09-23T15:20:11.812+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='advertising'/><category scheme='http://www.blogger.com/atom/ns#' term='funny'/><category scheme='http://www.blogger.com/atom/ns#' term='Wii'/><category scheme='http://www.blogger.com/atom/ns#' term='Youtube'/><title type='text'>Wario Land: Shake It creative advertising</title><summary type='text'>This is something that HAD to be shared:http://it.youtube.com/experiencewiiLet the video run for at least 20 seconds and you'll see...Beside the very funny commercial, I love this game. Too bad that the first reviews say that it's a little bit short...</summary><link rel='related' href='http://it.youtube.com/experiencewii' title='Wario Land: Shake It creative advertising'/><link rel='replies' type='application/atom+xml' href='http://ccontinisio.blogspot.com/feeds/108159143078201280/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://ccontinisio.blogspot.com/2008/09/wario-land-shake-it-creative.html#comment-form' title='5 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6123127362560688267/posts/default/108159143078201280'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6123127362560688267/posts/default/108159143078201280'/><link rel='alternate' type='text/html' href='http://ccontinisio.blogspot.com/2008/09/wario-land-shake-it-creative.html' title='Wario Land: Shake It creative advertising'/><author><name>Ciro Continisio</name><uri>http://www.blogger.com/profile/12356260874851669502</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_dfnNOsc5Lns/SWVFUeJTH_I/AAAAAAAAANQ/G5coCoFqR00/S220/Ciro300.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_dfnNOsc5Lns/SNjr5WlsKKI/AAAAAAAAAJE/jY8PScso6kA/s72-c/wario-land-shake.jpg' height='72' width='72'/><thr:total>5</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6123127362560688267.post-1199566748931139230</id><published>2008-09-18T01:43:00.012+02:00</published><updated>2008-09-19T17:08:22.854+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Flash'/><title type='text'>A custom class to draw dashed lines in Flash</title><summary type='text'>Ever wanted to draw a beautiful dashed line in Flash with a single line of code?... Well you can't do it yet, but my code needs only three or four to intialize the object and then one for each line.I made a custom class called DashedLine, which is an extension of the flash.display.Shape class. With it you can create a DashedLine instance that has the following methods:drawDashedLine - Draws a </summary><link rel='related' href='http://ccontinisio.altervista.org/varie/DashedLine_class.zip' title='A custom class to draw dashed lines in Flash'/><link rel='replies' type='application/atom+xml' href='http://ccontinisio.blogspot.com/feeds/1199566748931139230/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://ccontinisio.blogspot.com/2008/09/custom-class-to-draw-dashed-lines-in.html#comment-form' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6123127362560688267/posts/default/1199566748931139230'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6123127362560688267/posts/default/1199566748931139230'/><link rel='alternate' type='text/html' href='http://ccontinisio.blogspot.com/2008/09/custom-class-to-draw-dashed-lines-in.html' title='A custom class to draw dashed lines in Flash'/><author><name>Ciro Continisio</name><uri>http://www.blogger.com/profile/12356260874851669502</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_dfnNOsc5Lns/SWVFUeJTH_I/AAAAAAAAANQ/G5coCoFqR00/S220/Ciro300.jpg'/></author><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6123127362560688267.post-8293130100434173160</id><published>2008-09-16T21:58:00.007+02:00</published><updated>2008-09-16T23:51:39.566+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Maxis'/><category scheme='http://www.blogger.com/atom/ns#' term='Spore'/><title type='text'>Spore: Space stage</title><summary type='text'>Well, this post actually talks about everything except the Space stage, because I reached it only at 3.00 AM last night, so I was forced to turn the game off (I have a daytime work, you know).After trying the demo I bought the game, so how is the full game? Is it worth 54,90 € (italian price)? The answer can be yes, for the most part. Spore is a fun, addictive game, maybe a little short since I </summary><link rel='replies' type='application/atom+xml' href='http://ccontinisio.blogspot.com/feeds/8293130100434173160/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://ccontinisio.blogspot.com/2008/09/spore-space-stage.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6123127362560688267/posts/default/8293130100434173160'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6123127362560688267/posts/default/8293130100434173160'/><link rel='alternate' type='text/html' href='http://ccontinisio.blogspot.com/2008/09/spore-space-stage.html' title='Spore: Space stage'/><author><name>Ciro Continisio</name><uri>http://www.blogger.com/profile/12356260874851669502</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_dfnNOsc5Lns/SWVFUeJTH_I/AAAAAAAAANQ/G5coCoFqR00/S220/Ciro300.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_dfnNOsc5Lns/SNAThiGRCHI/AAAAAAAAAH8/yqRvD__SWbo/s72-c/spore-logo.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6123127362560688267.post-8177695884047732569</id><published>2008-09-10T01:45:00.012+02:00</published><updated>2008-09-10T17:37:36.199+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Konami'/><category scheme='http://www.blogger.com/atom/ns#' term='football'/><category scheme='http://www.blogger.com/atom/ns#' term='game design'/><category scheme='http://www.blogger.com/atom/ns#' term='Pro Evolution Soccer'/><category scheme='http://www.blogger.com/atom/ns#' term='Wii'/><title type='text'>Pro (R)Evolution Soccer</title><summary type='text'>Tonight I have to talk about one of the most surprising games of the latest years. Yes it's Pro Evolution Soccer 2008 for the Wii, and I'm gonna tell you why. Meanwhile, watch some movies of the game if you don't know about it.This game does what I dream I could do at least once in my life, to take game mechanics unchanged since ten or more years, and change them. The team at Konami (I think the </summary><link rel='replies' type='application/atom+xml' href='http://ccontinisio.blogspot.com/feeds/8177695884047732569/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://ccontinisio.blogspot.com/2008/09/pes-evolution-only-for-wii.html#comment-form' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6123127362560688267/posts/default/8177695884047732569'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6123127362560688267/posts/default/8177695884047732569'/><link rel='alternate' type='text/html' href='http://ccontinisio.blogspot.com/2008/09/pes-evolution-only-for-wii.html' title='Pro (R)Evolution Soccer'/><author><name>Ciro Continisio</name><uri>http://www.blogger.com/profile/12356260874851669502</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_dfnNOsc5Lns/SWVFUeJTH_I/AAAAAAAAANQ/G5coCoFqR00/S220/Ciro300.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_dfnNOsc5Lns/SMcSL7Xim9I/AAAAAAAAAG0/TCHVTTtxg7E/s72-c/PES08.jpg' height='72' width='72'/><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6123127362560688267.post-8536684248946624359</id><published>2008-09-08T22:53:00.025+02:00</published><updated>2008-09-23T15:08:34.957+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Maxis'/><category scheme='http://www.blogger.com/atom/ns#' term='Will Wright'/><category scheme='http://www.blogger.com/atom/ns#' term='Youtube'/><category scheme='http://www.blogger.com/atom/ns#' term='Spore'/><title type='text'>On board of the spore mania</title><summary type='text'>As a big fan as I am of game editors, I couldn't resist to give Spore Creature Creator a try.For those who don't know the game, Spore is a simulator game in which you build your creature and then take it through all the stages of evolution. The game is full of editors to create your creature, buildings, spaceships and so on, and Creature Creator is one of them.What I didn't knew though is how </summary><link rel='related' href='http://www.spore.com/' title='On board of the spore mania'/><link rel='replies' type='application/atom+xml' href='http://ccontinisio.blogspot.com/feeds/8536684248946624359/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://ccontinisio.blogspot.com/2008/09/on-board-of-spore-mania.html#comment-form' title='4 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6123127362560688267/posts/default/8536684248946624359'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6123127362560688267/posts/default/8536684248946624359'/><link rel='alternate' type='text/html' href='http://ccontinisio.blogspot.com/2008/09/on-board-of-spore-mania.html' title='On board of the spore mania'/><author><name>Ciro Continisio</name><uri>http://www.blogger.com/profile/12356260874851669502</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_dfnNOsc5Lns/SWVFUeJTH_I/AAAAAAAAANQ/G5coCoFqR00/S220/Ciro300.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_dfnNOsc5Lns/SMcbCWAC4SI/AAAAAAAAAHM/Dta4WS17UYc/s72-c/spore.jpg' height='72' width='72'/><thr:total>4</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6123127362560688267.post-1882451699330813617</id><published>2008-09-03T18:20:00.004+02:00</published><updated>2008-09-10T18:20:14.141+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='NotesOnGameDev'/><category scheme='http://www.blogger.com/atom/ns#' term='multiplayer'/><category scheme='http://www.blogger.com/atom/ns#' term='game design'/><title type='text'>MMORPG: How can we make people play less?</title><summary type='text'>I wrote an article about MMORPGs. Long story short:This article deals with my thoughts on online multiplayer role playing games that push the player to stay hours and hours in front of the screen and make him lose contact with real life and relatives/friends. Since this behaviour is obviously wrong, this article proposes some ways to actually force the player to play less time. This is done by </summary><link rel='related' href='http://www.notesongamedev.net/inspiration/play-less/' title='MMORPG: How can we make people play less?'/><link rel='replies' type='application/atom+xml' href='http://ccontinisio.blogspot.com/feeds/1882451699330813617/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://ccontinisio.blogspot.com/2008/09/mmorpg-how-can-we-make-people-play-less.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6123127362560688267/posts/default/1882451699330813617'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6123127362560688267/posts/default/1882451699330813617'/><link rel='alternate' type='text/html' href='http://ccontinisio.blogspot.com/2008/09/mmorpg-how-can-we-make-people-play-less.html' title='MMORPG: How can we make people play less?'/><author><name>Ciro Continisio</name><uri>http://www.blogger.com/profile/12356260874851669502</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_dfnNOsc5Lns/SWVFUeJTH_I/AAAAAAAAANQ/G5coCoFqR00/S220/Ciro300.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_dfnNOsc5Lns/SMfzHgpb6oI/AAAAAAAAAHs/hoznC-qGlw0/s72-c/NoGD.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6123127362560688267.post-6442592657817263063</id><published>2008-08-31T17:11:00.000+02:00</published><updated>2008-09-10T18:10:07.465+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Ufho'/><category scheme='http://www.blogger.com/atom/ns#' term='multiplayer'/><category scheme='http://www.blogger.com/atom/ns#' term='Flash'/><category scheme='http://www.blogger.com/atom/ns#' term='chat'/><title type='text'>UFHO</title><summary type='text'>Is there a better way to start one's blog rather than talking about his first real game in the role of designer?UFHO has been launched three months ago on http://www.ufho.it. It's a puzzle game online, where you can (and ultimately must) play with a friend in a game that is so tactic that it reminds of chess. The concept is simple: move through a maze of hexagon shaped rooms and head for the gem </summary><link rel='related' href='http://www.ufho.it' title='UFHO'/><link rel='replies' type='application/atom+xml' href='http://ccontinisio.blogspot.com/feeds/6442592657817263063/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://ccontinisio.blogspot.com/2008/09/ufho.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6123127362560688267/posts/default/6442592657817263063'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6123127362560688267/posts/default/6442592657817263063'/><link rel='alternate' type='text/html' href='http://ccontinisio.blogspot.com/2008/09/ufho.html' title='UFHO'/><author><name>Ciro Continisio</name><uri>http://www.blogger.com/profile/12356260874851669502</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_dfnNOsc5Lns/SWVFUeJTH_I/AAAAAAAAANQ/G5coCoFqR00/S220/Ciro300.jpg'/></author><thr:total>1</thr:total></entry></feed>
