Monday 20 July 2009

The Conduit

I just tried The Conduit for the Wii and I just can't believe how bad it is, from a graphical point of view. For months the developers bragged about the engine behind the game, and still from what I could see on the internet I wasn't convinced.
Now that I saw it first hand I see nothing but cool (?) effects, blur, bloom lights, some bump, depth of field blur and the like. But taken together they don't do a pretty picture, they are misused and pumped to the extreme just to show that they're in the game.
It's like the first movies that use 3D glasses, they are constructed so you really NOTICE that there's a 3D effect... (I'm referring to Coraline, which anyway is a good movie by itself)
For The Conduit... it just doesn't work. I didn't play it to the end, actually I just spend a few minutes with it. But the developers filled the first part with all the graphical tricks to show off, and it wasn't enough. I'm sorry but the bad art direction shines through instead. Plus, the bloom effect and blur are overused, and the bump mapping shows the different texture planes that float on each other, when seen at a close range.

This is really disappointing for them, because The Conduit's selling point was the graphics (and the controls, which work) and a bad sign for the Wii, which gets another marred exclusive.
I hope they don't fall into the same errors for their two upcoming games, The Grinder and Gladiator AD, but I think they'll just do the same.

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