In these days a new game was released for Wii: the on-rails shooter Dead Space: Extraction. The latest news (today/yesterday) say that the game has made a really slow start in the stores around the world, selling a mere 9.000 units in the first week.
Now news sites will once again start saying that Wii hasn't got a mature audience, that Wii owners only want casual games, and developers will start worrying about creating new Wii mature games, and shy away (more than they do now).
While I can see the point of the news sites, because I didn't buy Dead Space: Extraction myself and I don't plan to, I don't think the fault of all of this resides all in the gamers and it's not also a blame for the developers. Maybe Extraction is a good game, I am sure they put a lot of effort in it. But come on... let's analyze this.
PS3 and Xbox got Dead Space, a very good game. It sold under 2 millions (at least this is what I can find) on 3 platforms, despite being a good game and a new IP. Wii gets nothing, because it's not powerful enough. Ok, honest. But then? What do Wii owners get? An watered down on-rails shooter, just to say that Wii has got its Dead Space? No, please.
Not to mention the fact that Wii already got two Resident Evil on-rails shooters, and House of the Dead: Overkill (which at least is not an on-railified version of something else), how did they come with the big idea of porting a good IP in a - obviously - cut form on the Wii, and expect good sales?
It already happened with the Resident Evil shooters (placeholders for RE 5), Call of Duty: World at War, and other notable titles which I can't remember now. What did they hope for??
By the way, the same will happen with Call of Duty 4: Modern Warfare. Already on the internet there are image comparison between the Wii version and the PS3/X360 ones. And this doesn't bode well for the game's performance in shops.
Please, developers, try honestly and don't place the blame on the customer.
Showing posts with label EA. Show all posts
Showing posts with label EA. Show all posts
Thursday, 22 October 2009
Tuesday, 27 January 2009
Back to the roots
Today on the site ArsLudica a guy posted a small article about the fact that SEGA and EA are cutting a number of new IPs in favor of tested franchises. He complained that people writing comments in response to the news didn't understand the situation and only asked for sequels of the storical SEGA franchises.
Part of a comment (in italian) to the blog post says:
"- credit crunch fucked Factor 5: Nintendo blocked the development of Kid Ikarus Wii because she was let down by Eggebrecht & co.'s work and they didn't have credit warranties.
- A massive credit crunch could bring the [videogames] sector to "casualize" even more, killing risky AAA titles in favor of silly games that will put someone like EA or Ubisoft on the same level of a start-up company."
I say, this isn't bad at all. Ok, some people will get fired, and this is sad, but I'm an optimistic person and I think that in the end those ex-employees will find something to do.
What gives me hope is that, if this scenario is realized, all the indie companies will get more power, more sales, and more funds. Games will get better thanks to this renewed competition, and for people like me (small independent aspiring developers) it will be easier to break into the industry with some small concept turned into reality.
Those same people fired by the great companies will try to put up their business and maybe succeed, and get their revenge with some quality games. It would be a great renewal! It would be like in the eighties when individuals coded a game from start to end...
The games industry would only get better this way.
Part of a comment (in italian) to the blog post says:
"- credit crunch fucked Factor 5: Nintendo blocked the development of Kid Ikarus Wii because she was let down by Eggebrecht & co.'s work and they didn't have credit warranties.
- A massive credit crunch could bring the [videogames] sector to "casualize" even more, killing risky AAA titles in favor of silly games that will put someone like EA or Ubisoft on the same level of a start-up company."
I say, this isn't bad at all. Ok, some people will get fired, and this is sad, but I'm an optimistic person and I think that in the end those ex-employees will find something to do.
What gives me hope is that, if this scenario is realized, all the indie companies will get more power, more sales, and more funds. Games will get better thanks to this renewed competition, and for people like me (small independent aspiring developers) it will be easier to break into the industry with some small concept turned into reality.
Those same people fired by the great companies will try to put up their business and maybe succeed, and get their revenge with some quality games. It would be a great renewal! It would be like in the eighties when individuals coded a game from start to end...
The games industry would only get better this way.
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